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Interaction Designer

Nathan Roth ( MPS Tisch 2010 )

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Jellyfish Totems Badger Netlight Ewok Bongo Drums Talking Iceball Me(emblem) Monkeys In Space Shadow Dancer Party Up Gamer (PUG) TextMasher Outlet Sequencer

Nathan Mark Roth

I'm an artist & entrepreneur from NYC transplanted in Downtown Las Vegas.  I make social software for web and mobile platforms. In my free time I hack physical objects in order to turn the ordinary into the extraordinary.   

Work:

I create branded experiences across a variety of products, platforms, and services. I am available for freelance work for everything from basic prototypes of custom electronics & software to large scale production applications on the web, iOS, and android.

Hats: Game Designer, User Experience Designer, Information Architect , Interaction designer,  Project Manager, Technical Director, Lead Developer, Graphic Designer, Interactive Artist

Mediums: Projection, 3d printing, paper, plastic, pixels, styrofoam, wood, plaster, plexi, earth, wind, fire, & water.

Hardware: Arduino, Xbee, NeoPixels, Fadecandy, various sensors: infrared, photocells, FSRs, gas, thermistors, rangefinders & custom circuit design

Software:  Adobe Creative Suite, Final Cut Pro, Avid, Rhino, Processing & Arduino

Languages: Max Msp Jitter, C++, Java, HTML, CSS, Javascript, PHP, MySQL, Python, 

Education:

Masters: NYU Interactive Telecommunications Program @ TISCH School of the Arts, New York, NY (2008 - 2010) 

Bachelors: University of Massachusetts Amherst (BA 2003 - 2006)

Trade School: Connecticut School of Broadcasting (2002 Perf Cert)

 

 

 

Contact Info:

 317 S 6th St, Las Vegas, NV 89101

dvmachine@gmail.com

cell.54O.42l.3559

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